Corporate

Meet each other, not a measurement.

A ninety-minute room for three to six of your team, on a weekday daytime. They decide together under real pressure — and a read of how the team actually decided follows by post. Descriptive, never a score.

Where teams start

Start with the problem, not the activity.

Most team days get booked against a feeling. Tell us which one sounds like yours, and we'll point you at the part of the day that answers it.

"Our hybrid team isn't gelling."

The reason most teams book now: people who've shared a hundred video calls and never really shared a room. Ninety minutes of deciding something together, in person, does what a standup can't.
How the room reconnects them

"We don't know how our leaders behave under pressure."

Appraisals tell you what people say about themselves. The room shows you who steps in, who holds the line, and who only thinks they're deciding — read off what they actually did.
See the team composition read

"We need a room that isn't another bowling night."

Something your team won't groan at in the calendar invite, that still leaves you with something to talk about on Monday. No scoreboards, no forced fun, no novelty for its own sake.
What ninety minutes actually involves
What you get

Three things leave the room.

One shared experience, and two artefacts that outlast the day. Nothing about it is graded.

The shared ninety minutes

The room itself — three to six of your team, one story, real decisions with real stakes. No actors, no maze, no scoring inside the room. The hour they'll be retelling at the next standup.

The team composition report

A week later, on cream stock. Which of the six FRINGE roles your team covered, where two people doubled up, and — the part HR remembers — the gap: the voice that went missing when the pressure was on.

The facilitated debrief

Over a drink, before you leave. The host walks the team through what the room saw — descriptive, never evaluative — and sends you back with a handful of questions worth carrying into the work.

FRINGE

The seventh player is the room.

The behavioural framework underneath the report. Six roles, read off how your team actually decided — Flip, Relay, Ignite, Nail, Grip, Edge.

Observed under pressure, not self-reported on a form. That one difference is the whole of it — and the reason the report tells you something an away-day questionnaire can't.

How it runs

A weekday, ninety minutes, a drink, then the post.

01

Weekday daytime

We hold corporate sessions in the quiet daytime hours — the slot a consumer venue can't sell. Three to six in the room; larger teams split across back-to-back sessions.

02

Ninety minutes in the room

The same room our other guests get. One story, three doors, real decisions. The host opens the door, takes your coats, and then watches — they don't run a game.

03

A drink and a debrief

Before you head back, the host walks the team through what the room saw, over a drink. Calm, descriptive, and off the record — nothing leaves that isn't about the team.

04

A week later, by post

The team composition report arrives on cream stock. Something physical to put on the table at your next retro — not a PDF that dies in an inbox.

What it costs

Priced per team, quoted by hand.

From £150per person

Quoted to your team size and the depth of debrief you want. There's no menu and no price list — a team of ten sits comfortably below the threshold that drags a booking into procurement.

a drink, the room, the debrief and the report are all in the number

Enquire

Talk to a human, not a quote bot.

Tell us the team, the rough date, and the feeling you're booking against. You'll get a real reply from the host — not an auto-responder and a rate card.

corporate@threedoors.co.uk · weekday daytimes · Reading first, other cities pre-registering